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This documentation describes the Microsoft Windows Media Format Software Development Kit (SDK) and applies to the 32-bit and x64-based versions of the SDK.
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The Windows Media Format SDK is a component of the Microsoft Windows Media Software Development Kit (SDK). Other components include the Windows Media Services SDK, Windows Media Encoder SDK, Windows Media Rights Manager SDK, Windows Media Device Manager SDK, and Windows Media Player SDK.
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The Windows Media Format SDK provides application developers with access to the components of the Windows Media Format. These components include the Advanced Systems Format (ASF) file container, the Windows Media Audio and Video codecs, basic network streaming capability, and digital rights management. The objects of the Windows Media Format SDK manipulate the components of Windows Media at a low level; the other components of the Windows Media SDK include objects that work on a higher level.
The primary purpose of the Windows Media Format SDK is to enable developers to create applications that play, write, edit, encrypt, and deliver Advanced Systems Format (ASF) files and network streams. These files and streams commonly contain audio and video content encoded using the Windows Media Audio and Video codecs. However, ASF can contain any type of data. For more information about the Advanced Systems Format container structure, see Overview of the ASF Format.
The key features of the Windows Media Format SDK are:
- Support for industry-leading codecs. The Windows Media Format 11 SDK includes the Microsoft Windows Media Video 9 codec and the Microsoft Windows Media Audio 9.1 codec. Both of these codecs provide exceptional encoding of digital media content. New for this release is the Windows Media Video 9 Advanced Profile codec, which provides optimizations for broadcast video. This SDK also includes the Microsoft Windows Media Video 9 Screen codec for compressing computer-screen activity during sessions of user applications, and the Windows Media Audio 9.1 Voice codec, which encodes low-complexity audio such as speech and intelligently adapts to more complex audio such as music, for superior representation of combined voice-music scenarios.
- Support for writing ASF files. Files are created based on customizable profiles, enabling easy configuration and standardization of files. This SDK can be used to write files in excess of 2 gigabytes, enabling longer, better-quality, continuous files.
- Support for reading ASF files. This SDK provides support for reading local ASF files as well as reading ASF data being streamed over a network. Support is also provided for many advanced reading features, such as native support for multiple bit rate (MBR) files, which contain multiple streams with the same content encoded at different bit rates. The reader automatically selects which MBR stream to use, depending upon available bandwidth at the time of playback.
- Support for delivering ASF streams over a network. This SDK provides support for delivering ASF data through HTTP to remote computers on a network, and also for delivering data directly to a remote Windows Media server.
- Support for editing metadata in ASF files. Information about a file and its content is easily manipulated with this SDK. Developers can use the robust system of metadata attributes included in the SDK, or create custom attributes to suit their needs.
- Support for content editing applications. This SDK enables applications to seek to points within a file by presentation time and by video frame. In addition, files created by using the Windows Media Format SDK can maintain timestamps in formats used in film and television production.
- Support for reading and editing metadata in MP3 files. This SDK provides integrated support for reading MP3 files with the same methods used to read ASF files. Applications built with the Windows Media Format SDK can also edit metadata attributes in MP3 files using built-in support for the most common ID3 tags used by content creators.
- Support for Digital Rights Management protection. This SDK provides methods for reading and writing ASF files and network streams that are protected by Digital Rights Management to prevent unauthorized playback or copying of the content.
To download the Windows Media Format SDK, see the Windows Media Downloads page at the Microsoft Web site.
This document describes how you can develop digital media applications using the Windows Media Format SDK. It is divided into the following sections.
Note
Although this document contains information about the latest version of the Windows Media Format SDK, most of the features it describes are supported by older versions of the SDK. Reference pages for the methods, functions, structures, and enumerations of the Windows Media Format SDK include version requirements.
Section | Description |
---|---|
About the Windows Media Format SDK | Provides overview and background information that you should be familiar with before attempting to create applications. |
Programming Guide | Provides detailed instructions for performing various tasks, such as reading, writing and indexing files, protecting files with Digital Rights Management, streaming ASF data over a network, and so on. |
Programming Reference | Provides reference information for the interfaces, methods, functions, structures, enumeration types, and constants related to Windows Media Format. |
Windows Media Audio and Video Codec Interfaces | Provides instructions for using the Windows Media Audio and Video codec digital media objects (DMOs) directly. |
Glossary | Defines the terms used in the Windows Media Format SDK documentation. |
If you have a large collection of local photos, music and videos, you may want to access these media files on all your devices, such as desktop PC, laptop, streaming boxes, smart TV, smart phones, tablets, etc.
Connecting PC to your TV is dead simple. It’s just an HDMI cable away. All you need is an HDMI cable provided both your PC and TV have the HDMI port, the HDMI-out port on PC and the HDMI-in port on TV. What you need to do is connecting one end of the HDMI cable to the HDMI-out port on your PC and the other end to the HDMI-in port on the TV. On your TV side, choose the input source to the connected HDMI port. An HDMI cable is not expensive. Before you buy one, you need to choose the HDMI version, HDMI 1.4, 2.0 or both supported, and cable length. You may need a VGA cable if your computer or TV is old. If you do not have an applicable cable for wired connection and screencast between PC and TV, you can refer to following wireless video streaming solutions.
If your PC and TV are DLNA-enabled, you can directly play media files from computer on to TV big screen without any cable. See this step-by-step guide to cast photos, music and videos from PC to TV using the system built-in programs in Windows 10. No need any third-party software required.
Today, we will talk about how you can set up DLNA or UPNP media streaming server on Windows 10 computer so you can access media content from any other devices. For example, you can access and play music and movies stored on your PC from your mobile phone without replying on copying these media files from computer to cell phone.
Enabling DLNA Media Server via Windows Media Player in Windows 10
Microsoft Windows Media Player can still be found in Windows 10, although not updated for couple of years. Run Windows Media Player on your PC, select Stream on the toolbar, and choose “Automatically allow devices to play my media“, you will be prompted to select the shared folder, library and device, select and share Photo, Video and/or Music.
In Windows Media Player, select “More streaming options” on its toolbar, where you can choose which PCs and devices are allowed to access the shared content on your computer. If you see some unknown devices, in this device list, click on it to open its properties dialogue, you can then find out its Mac address and IP address. Every device in your local network has its unique Mac and IP addresses. For example, you can follow this guide to find out IP address on Windows 10 computer.
Setup DLNA Media Server from Control Panel in Windows 10
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Right click on the Start button at the bottom left corner on your Windows 10 PC, choose Control Panel from the pop-up menu, then search “media” without the quotes at the top right corner of the Control Panel home screen. Click the “Media streaming options” link in the Network and Sharing Center section. Follow on-screen tips to turn on media streaming, name your media library, allow devices to access your shared media, select media type(s) to share and finally finish the setup of media streaming server on Windows 10 computer.
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Adding content to media server in Windows 10
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When you have turned on media streaming and authorized the devices in Windows Media Player, you need to choose what songs, pictures and movies that can be streamed over the network. By default, all the music that you load in the “My Music”, photos in the “My Pictures”, and movies in the “My Videos” folders gets added to your PC’s media library. If you want to add more media files saved in other locations or folders to share and make them available to any other devices on your network, you do not have to move or copy the actual media files to the current media library folders. You can add new folders to the libraries instead. To do that, run Windows Media Player for Windows 10, then click the Organize button and choose Manage Libraries from the drop-down menu. In the sub-menu, you will find four media types: Music, Videos, Pictures, and Recorded TV. Choose the media type first, then go to add new folders and locations to be monitored for that type of media and add more photos, videos, and/or songs to the media libraries of Windows Media Player and media server on your Windows 10 computer. Media player classic 11 free download windows 8.